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Tuesday, April 12, 2011

  • Intro screen: Game title



  •  The adventures of the stolen dogs.

  • Team Introduction: Give the names and roles of all team members (no last names) 



  •  Christian.A=Drawer,Disigner
    Leonard.S=Drawer,Disigner

  • Audience: Who are you designing your game for, and why?


  • Middle schols students

    Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game?

    Streat,houses.The rules of this game is to help save the dog.To win the game is to take the dog fighter to jail and help the dog.The goal of the game is to stop dog fighting and help the dog.
    Learning Goal: What will the player learn by playing this game?

    TO stop dog fighting.


  • Fun Factor: What makes your game fun for the player?


  • The thing that makes the game more fun is when you chasing the people.


  • Smart Factor: What does your game teach? What can someone learn by playing it?


  • To stop dog fighting


  • Style Factor: What kind of graphic/animation style will you use? What kind of sounds?


  • Chartoonish


  • Originality Factor: What makes your game special and unique? Why will it sell?

  • It is special because it will help the dogs and the people .It will sell because it will helps the dogs.

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